Издатель: Meromorph Games
An alternate Hours card delivered with Atma RPG Kickstarter, with Atma-themed art and the variant Doom rules from the PnP on Shipwreck Arcana site. Alternate rules for "doomed" difficulty. Setup: 1. Shuffle the deck of arcana cards. 2. Remove all but 15 cards from the game. 3. Begin play as normal, but without the doom tracker. Gameplay: - Whenever doom would be accrued, instead remove that many cards from the bottom of the deck. - When a faded power is used, remove it from the game instead of returning it to the bottom of the deck. Winning/losing: - Players win when they reach 7 points. - Players lose if no deck remains when a card fades or doom is accrued.
An alternate Hours card delivered with Atma RPG Kickstarter, with Atma-themed art and the variant Doom rules from the PnP on Shipwreck Arcana site.
Alternate rules for "doomed" difficulty.
Setup:
1. Shuffle the deck of arcana cards.
2. Remove all but 15 cards from the game.
3. Begin play as normal, but without the doom tracker.
Gameplay:
- Whenever doom would be accrued, instead remove that many cards from the bottom of the deck.
- When a faded power is used, remove it from the game instead of returning it to the bottom of the deck.
Winning/losing:
- Players win when they reach 7 points.
- Players lose if no deck remains when a card fades or doom is accrued.
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