DoMN introduces an entirely new way to strategize your heroes' movement across the board. Each game turn, your heroes will be active during the Day or during the Night. This choice will have its own sets of benefits and drawbacks. For instance,...
DoMN introduces an entirely new way to strategize your heroes' movement across the board. Each game turn, your heroes will be active during the Day or during the Night. This choice will have its own sets of benefits and drawbacks. For instance, the heroes may be able to play it safe by moving around during the Day, or they may want to move during the Night when the monsters have increased power and are more active.
Each game bar has its own Circumstance deck. When rolling for a Circumstance, a roll of a 5 or a hex, in either case, will result in an Encounter. Encounters in Domain will get their own deck of cards, and many Encounters will benefit from Day and Night modifiers.
Mirza Noctis works behind the scenes, gathering blood to fulfill his nefarious goals. As evil as he is, Mirza Noctis isn't the kind of villain that works out in the open. He operates through agents, terrible minions and monsters that do his bidding, not because they are compelled to do so, but because they fit precisely into his plan.As the game progresses, Mirza Noctis will be amassing Blood from Villages and elsewhere. The heroes must stop this from happening and will be facing a villain of terrible power if they fail to do so.
Collectors appear in Villages and are represented and counted with red three-sided dice. The number on the die will represent the number of Collectors in the Village and the number of Blood they collect each Game Turn. Only three Collectors may be in a Village at any time, and the heroes may attempt to find and face them at Night.
Our heroes will embark on Investigations to counter the gathering darkness. Investigations appear in both the Day and Night decks, and can be rolled as a Circumstance. If one is rolled, instead of playing the card, you'll add a Clue to the location, representing the information you're gathering about the card. Each Investigation is tied to a location on the map. To attempt to complete it, the heroes must move to the location and roll any skills or complete any actions as specified by the card. Clues you've gathered along the way will give you bonuses. Be careful, Noctis has set Traps on many of these cards. The group must use their skill to outwit the Blood Lord.
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