The shrouded webs of the Spider Prince took many years to construct and within them lurk the Black Widows, a shadow regiment formed a decade before The Great Khan’s death. The regiment doesn’t officially exist - yet it features prominently in...
The shrouded webs of the Spider Prince took many years to construct and within them lurk the Black Widows, a shadow regiment formed a decade before The Great Khan’s death. The regiment doesn’t officially exist - yet it features prominently in nightmares of the Prince’s enemies.
All Black Widow Golems share the unique Passive Ability of gaining a 100% Cover Bonus when in Medium Cover.
GUDANNA BRAMBLED WIDOW
Dodge: 25 Armor: 0 Hit Points: 50
Movement Abilities:
Walk (1AP): 4 mp, nimble
Attack Abilities:
Root Wrap (2AP): 85 acc, 18 dmg, 2 rng. Vines ensnare the Widow’s enemies. If the Target is in Medium Cover, it loses 2 Movement (from all its Movement abilities) for 2 rounds.
Nature’s Arrow (1AP): 75 acc, 20 dmg, 2 rng. Th Widow grows a wood lance from the earth and losses it at an opponent.
Passive Abilities:
The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).
GUDANNA DEVIL WIDOW
Dodge: 12 Armor: 8 Hit Points: 110
Movement Abilities:
Walk (1AP): 3 mp,
Attack Abilities:
Nova Blast (3AP): 85 acc, 18 dmg, 1 rng. The Devil’s precision weapon targets Enemies with a pent up blast of heat, adding +1 Cooldown to all their attack abilities.
Immolation (2AP): 75 acc, 28 dmg, 2 rng. The target is coated in molten magma. Its Armor is reduced by 5 each round for the next 4 rounds.
Mash (1AP): 65 acc, 40 dmg, melee, The Devil Widow batters its opponent into the dust.
Passive Abilities:
The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).
GUDANNA WILDWOOD WIDOW
Dodge: 16 Armor: 6 Hit Points: 110
Movement Abilities:
Walk (2AP): 3 mp, nimble
Attack Abilities:
Punishment (3AP): 85 acc, 20 dmg, 3 rng. Wildwood magic pierces the enemy with thorns. For the next 3 Rounds, the enemy suffers 10 Damage any time it successfully hits another Golem.
Blinding Attack (2AP): 75 acc, 35 dmg, Melee. The Widow’s poisoned blade reduces the Targets Accuracy by 50, but it regains 10 Accuracy each Round.
Blade Dance (1AP): 65 acc, 45 dmg, Melee. The Wildwood Widow enthralls the enemy by whiriling its blade in a hypnotic pattern before attacking.
Passive Abilities:
The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).
GUDANNA SAND WIDOW
Dodge: 20 Armor: 0 Hit Points: 55
Movement Abilities:
Walk (1AP): 4 mp, nimble
Attack Abilities:
Massive Strike (2 AP): 70 acc, 40 dmg, Melee. Enemies fear the Sand Widow’s ability to find their weaknesses. Critical Hits cause 3 times normal Damage.
Gnaw (2AP): 75 acc, 35 dmg, melee. The Sand Widow rips at its opponent with razor sharp teeth.
Passive Abilities:
The Black Widows have mastered the shadows. While in Medium Cover, they are almost immune to ranged attacks (gain a +100 Cover Bonus).
2014 · Сложность не указана
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