Перейти к содержимому
Игроместо
Выбрать город
ГлавнаяИгратьКлубыМагазиныКаталогСообществоЧаты
Войти
ГлавнаяИгратьСообщество?Профиль
ИгроместоЛюди. Игры. Встречи.
О проектеПомощьПравилаДля магазинов и клубовПравовая информацияКонфиденциальность
VK© 2026 Игроместо
К каталогу игр
Дополнение

Combat Commander: Adversary

BGG—Загрузка оценкиPowered by BGG
игроков
1 игрок
время партии
60–180 мин
возраст
12+

Издатель: GMT Games

Combat Commander: Adversary is a solitaire system that allows a human player to fight their way through any of the 24 scenarios provided with the 20th Anniversary Edition of Combat Commander against a completely automated opponent – the adversary. (The adversary works just as well with all previous editions of CC:Europe and CC:Mediterranean.) Through a combination of control logic and guided randomness, the adversary sets up its own forces (on any map you throw at it), activates units, determines targets, advances into melees, rushes towards objectives, and certainly won’t hesitate to interrupt your turn with opportunity fire or the play of an inconvenient wire. The system was designed with a care towards maintaining the ebb and flow – the feel – of a typical CC engagement: simple action resolutions and quick turnarounds, with surprises galore. The adversary acts logically, implementing tactics that produce results without turning into a predictable automaton. Underestimate that guy at your own peril. —description from the designer

Об игре

Combat Commander: Adversary is a solitaire system that allows a human player to fight their way through any of the 24 scenarios provided with the 20th Anniversary Edition of Combat Commander against a completely automated opponent – the adversary.

(The adversary works just as well with all previous editions of CC:Europe and CC:Mediterranean.)

Through a combination of control logic and guided randomness, the adversary sets up its own forces (on any map you throw at it), activates units, determines targets, advances into melees, rushes towards objectives, and certainly won’t hesitate to interrupt your turn with opportunity fire or the play of an inconvenient wire.

The system was designed with a care towards maintaining the ebb and flow – the feel – of a typical CC engagement: simple action resolutions and quick turnarounds, with surprises galore. The adversary acts logically, implementing tactics that produce results without turning into a predictable automaton. Underestimate that guy at your own peril.

—description from the designer

Автор игры: Francis K. Lalumiere

Обсуждаем игру

Впечатления, вопросы по правилам и советы от других игроков.

Присоединяйтесь к обсуждению

Войдите, чтобы оставить комментарий или задать вопрос.

В городе Тольятти

Пока нет в коллекциях города

Станьте первым, кто добавит эту игру в городскую коллекцию!

Узнать, как это работает

У каждой партии — своя история

Поделитесь впечатлениями и фотографиями игры.

Написать в дневник